Hoi4 combat width

You can analyze the performance of each theater through the Combat Log, which is opened by clicking on the document icon to the right of the theater name. This displays the results of recent battles. You can filter the data by time (using the slider on the top left) or command group (by toggling the icons with haloes on the top right).

The 15 to 30 width range works pretty well for offensive units. You need to consider that there are multiple things at play here: Bigger = Better because attacks above the enemy defense incur 4x damage is still true, but divisions have multiple targers now. The more Coordination x (1+Initiative) you have, the more attacks you concentrate on a ...THIS is META of Combat Width - HOI4 No Step Back Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...Thoughts on optimal widths? Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32.

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It is a bit pointless having less than the required multiple of the combat with because one still can't get another division in the fight. What unit your unit attacks is random. So 4 20 widths will hit 4 random enemy units defending. 2 40 width will concentrate there attack on only 2 defending units.If a unit goes over the maximum combat width, it will get massive debuffs on its fighting effectiveness, so you want them to fit perfectly into the terrain combat width. The unit sizes I recommended all fit this requirement. - four 21-width-divisions, 3 27-width-divisions and 2 42-width-divisions all fill the combat width in a forest without ...A good template is fill the five support companies with Logistics, Medics, Armored Recon, and artillery of some kind. Then fill the rest of the division up to 60-wdith with Armored Infantry. You may need to play around with it a bit to make it exactly 60-wdith but 60-width is your friend. If you need more armor or want to include tanks in it ...

If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ...If a tile has a combat width of 80 and it's being attacked by 4 divisions, if every one of those divisions is 20 width, then all of them can join the fight, if all of them are 30 width then 3 are going to join the fight and one is going to stay in the reserve. Combat width is determined ONLY by what tile is being attacked, and from how many ...Select a random division in question and it will be on the bottom of the middle column of stats. You will want a template that is generally either 20 or 40 width but so long as they are multiples of either 10, 20, or 40, it does not matter too much. You can run even smaller combat width provided you understand the consequences if you do so and ...Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...With our infantry, we want to emphasize HP, Armor, and Soft Attack. While the combat width of your infantry divisions will vary, the basic principle will stay the same. The width of your division will be up to preference, but it is best to stick close to widths of 18, 27, and somewhere in the range of 40-45 for larger divisions. ... We cover a variety of …

I imagine the necessities and realities of the templates are different from those present in the base WW2 HOI4 game. My basic infantry template would be 10 inf. btn. (20w) - Light Infantry. Or something like 14-4 inf/art with engineer support - Reg Infantry. Or 12-6 inf/art with engineers - Heavy Infantry. These are ust suggestions of course.On May 3, 2003, George W. Bush famously stood in front of a banner that read “Mission Accomplished” and declared an end to major combat operations for the United States in Afghanistan.Minimum usual width is 80, meaning you fit 2x 40w or 4x 20w in same 1v1 combat. And then add 1x 40w or 2x 20w each additional front. I.E. you get the same number of battalions in combat either way. 40w allows highest concentration of stats and higher chance attacks land on a single target and cause massive damage.…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. The rule of thumb is that you want a combat wi. Possible cause: Retrieved from "https://hoi4.paradoxwikis.com/i...

Support AA is identical in stats to mainline AA except for combat width. Everything except MBT and Engineers has an AA stat, just like Millenium Dawn. Same-year AA has enough air attack to beat ATK Helicopters, Light Jets, and CAS, but not Multi-Role, Strike Fighters, or Strategic Bombers (yes, these have ground attack now, and the 2015 …It means that if you do 21 width, you can only have one less division to be active on battle compared to having 20 width divisions. Sometimes the game won't reinforce the division that will exceed combat width. If it does, you'll get a negative % modifier on your combat stats. So you'll end up spending more and getting less results.The combat width of a battle is 40* (X+1) where X is the number of directions the attacker is attaching from (80 width for 1 direction, 120 for 2 directions, ect.) The combat width can be modified by by the tactics chosen by the commanding generals, however this is normally not that important. If this causes you to have more that the max combat ...

What is Combat Width in HOI4To copy directly from the previous link, these are the bonuses a 10 Width has over a 20 Width: Stat Two 10 Width % compared to One 20 Width HP 1.03% Organization 79% Soft Attack 41.45% Hard Attack 17.58% Defense 11.18% Breakthrough 25.04% Manpower 8.26% Total Production Cost 27%.

pliva433 This is a quick Infantry Guide made after By Blood Alone DLC. - Each type of terrain has a fixed combat width which determines how many divisions can enter combat in a provice, so there's no 1 division template fits all. - The elite/reserve designation are very useful in order of getting equipment. - SOFT ATK vs HARD ATK on the bar below it ... sanp message boardsundrop pfp If you attack from two tiles into another the combat width will be 120. If you attack from three tiles into another the combat width will be 160. So the combat width of a battle is 80 + 40n, where n is the number of attacking tiles. What this means is that if you have ten 40w divisions in a tile and attacking an enemy tile that has three 40w ... milwaukee weather forecast 5 day Apr 26, 2023 · 15 Width. The 15-width division is great for early-game defensive actions, say, against a civil war or an immediate enemy attack. The 15-width is capable of deploying quickly to both the training point and the battlefield, as their relatively low combat width will allow for more friendly units to participate in said battle. Due to their low ... gradescope uw madisonthanos snap emojigrace church in eden prairie TLDR: After AAT, divisions with combat width lower then 12 and higher then 40 are useless. The best combat widths for non-specialized divisions are 14/15 and 18, if you want to go for larger divisions use 24/25 or 35/36. In general, larger divisions take more penalties, however the penalties are only in the low single digits. lottery tennessee scanner Deer are a common sight in many yards and gardens, but they can cause significant damage to trees and shrubs. If you’re looking for ways to protect your plants from deer, choosing deer resistant trees and shrubs is a great place to start.Feb 10, 2022 · As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire immediately. mcgraw hill connect log ininteropweb habershamhow long does it take for saber expert to spawn Thoughts on optimal widths? Combat width can vary by terrain type. - gave forest provinces new width of 84 and reinforce width of 42. - gave jungle provinces new width of 84 and reinforce width of 42. - gave marsh provinces new width of 78 and reinforce width of 26. - gave urban provinces new width of 96 and reinforce width of 32. I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ...