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Hoi4 combat width - The Mass Assault doctrine provides a combat width reduction for infantry,

What is peoples opinions of optimal combat width? Considering the li

The 40 combat width aims to get the most out of its line units. The 20 combat width is the balanced method. If you get a Field Marshall with Offensive Doctrine, which reduces the combat width of all units under his command by 10%, you can create units of 11, 22 and 44 combat width respectively and have them all act as if they are 10, 20 and 40 ...Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ...I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ...Combat Width Calulator Is A GAME CHANGER! - HOI4 Co…369K subscribers in the hoi4 community. ... If you are incredibly aggressive, the LOWER the combat width, the better and I do not mean 20 width. It can go as low as 2 width if you think you are hard enough with this as an example of what 4 width can do:There is no best combat width. The later on the better co-ordination is so larger divisions perform better than earlier. 42 may have better average stats but it also has more extremes than smaller divisions. Generally, I think 21, 22 width divisions or the like provide good flexibility while performing reasonably.One of the more commonly overlooked changes that Black ICE makes is to the combat width for land warfare. The base width is now 75, and the change is intended to put a higher emphasis on flanking, reduce the amount of divisions that can participate in a battle, and accommodate the typically fewer amount of divisions used in the mod versus …In the vanilla game, a default combat from one territory into another is 80 width. Attacking from additional territories, known as 'opening a flank', will increase the available width in that combat by 40 for each flank that is opened. I like to shorthand that to 80+40, or you can use a formula of CW=40 (x+1), where CW is the combat width, and ...The rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.Admiral2Kolchak • 1 yr. ago. Purely statistically speaking 10 widths are the most optimal, however combat width is not as an important stat compared to earlier versions of the game. Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also ... I imagine the necessities and realities of the templates are different from those present in the base WW2 HOI4 game. My basic infantry template would be 10 inf. btn. (20w) - Light Infantry. Or something like 14-4 inf/art with engineer support - Reg Infantry. Or 12-6 inf/art with engineers - Heavy Infantry. These are ust suggestions of course.HOI4 combat width calculator Description. I created this GUI tool in order to visualize which ...Luckum [author] Dec 9, 2021 @ 3:48am. im actually not really sure everything is very complicated we still need to wait a couple of months to see some actual good metas. Im currently using 30cw units it has 95% efficiency (average) < 1 2 >. A post I`ve found in r/hoi4. Someone did the math and I thought I could share it here as a Guide.While each terrain has an ideal combat width to utilize, the most popular ones in HOI4, from lowest to highest, are 10, 15, 18, 21/25, and 41/45. The advantages of each combat width in HOI4 are as follows: 10: Best for garrisons and low-supply area.Why do people freak out so much about combat width it doesn't seem like a big deal? Because it matters. If you are fighting in plains which has a frontage of 80 width, you can optimally have 80 width of divisions battling and if you make 35 width divisions that only means two can fight and you're wasting 10 width of frontage whereas if you had 40 …This thread is archived. You want to be working around the combat width as if you were playing vanilla hoi4, I have tried to mess around with division templates in MD myself and found that having 12/18/27 width divisions are good for defending, any anytime you're thinking of choosing between militia/infantry/marine infantry, always go marine ...Planet Earth has many different regions with unique geographical features and weather patterns. Some areas are usually very warm, while others are cold throughout most of the year. On Earth, our planet usually undergoes slow changes in the ...hoi4-Combat-width-simulator. Important features of this simulator: Change the province types you're fighting in. Change the weights relating to from how many sides you're attacking. Instead of plotting (combat width penalty) on the y-axis, (used combat width)* (combat width penalty) is plotted on the y-axis. This gives a more realistic view of ...Go to hoi4 r/hoi4 • by davethecavee. View community ranking In the Top 1% of largest communities on Reddit. Is AAT the update that changed how combat width works now? …Even if the 40 Width don't win, they probably beat up several 10 Width Divisions inflicting a lot of casualties. Thats basically how Hoi4 combat works with a lot of additional modifiers.. That said, 10 width in No Supply Land fair a lot better, because Divisions with enough Supply always win.Oct 8, 2023 · Using the calculator for optimum combat width (see Downloads), we find that for Eastern Poland, Plains: 17, Forest: 25, Marsh: 11, Urban: 3 provinces. Putting this in the combat width simulator yields the following graph: Optimal combat width in Eastern Poland. I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ...A post I`ve found in r/hoi4. Someone did the math and I thought I could share it here as a Guide. Look at the chart and create your perfect template! ... New Combat Width Metas! By Luckum. ... I' ve had the most success with 21, 27, width defense and 40 and 44 ish width attacking tank divisions. I'll have to see if I can hold germany as russia …I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ...If a unit goes over the maximum combat width, it will get massive debuffs on its fighting effectiveness, so you want them to fit perfectly into the terrain combat width. The unit sizes I recommended all fit this requirement. - four 21-width-divisions, 3 27-width-divisions and 2 42-width-divisions all fill the combat width in a forest without ...Dec 5, 2021 · Luckum [author] Dec 9, 2021 @ 3:48am. im actually not really sure everything is very complicated we still need to wait a couple of months to see some actual good metas. Im currently using 30cw units it has 95% efficiency (average) < 1 2 >. A post I`ve found in r/hoi4. Someone did the math and I thought I could share it here as a Guide. Hearts of Iron 4’s forthcoming 1.11 ‘Barbarossa’ update will make some pretty meaningful alterations to the game’s critical combat width mechanic, the way armour-piercing attacks work, and the reliability stat for divisions, according to the latest dev diary, posted on developer Paradox’s Forum on Wednesday.There is still no announced …I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w overcap by 12) and …AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and businesses that perform inspections need the ability to prot... AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and busi...Each Mass Assault sub branch has a -0.4 modifier to infantry combat width. 14.4 - 6 (artillery) = 8.4 . 8.4 / 7 (infantry) = 1.2 width per infantry . 2 - 0.4 - 0.4 = 1.2 . Reply . ... r/hoi4 • Player-led Peace Conferences is actually useful even tho they don't give points after pass, they make every state only cost 1 warscore, a game saver to prevent AI border …A good template is fill the five support companies with Logistics, Medics, Armored Recon, and artillery of some kind. Then fill the rest of the division up to 60-wdith with Armored Infantry. You may need to play around with it a bit to make it exactly 60-wdith but 60-width is your friend. If you need more armor or want to include tanks in it ...This page was last edited on 17 June 2023, at 10:23. Content is available under Attribution-ShareAlike 3.0 unless otherwise noted.; About Hearts of Iron 4 Wiki; Mobile viewThe rule of thumb is that you want a combat width of 10, 20, or 40. When you attack from a single province, the combat width is 80. That means you can have any number of divisions whose total combat width doesn't exceed 80 actively fighting. Once you exceed 80, all other divisions must wait in reserve until an attacking division retreats.Combat Width As a part of our efforts to shake up the 40/20 width meta, we have made changes to the combat width of province terrain. Province widths now range from 75 to 96. Plains have a new base combat width of 90, while Mountains have a new combat width of 75.When it comes to choosing a bed, one of the most important factors to consider is its size. Among the various options available, the king size bed is highly sought after for its generous dimensions. However, not all king size beds are creat...Combat tactics provide damage, movement speed, and combat width modifiers in land battles.. Tactics get re-selected every 12 hours from a weighted list of all available tactics. The side having Initiative gets an increased chance to counter their enemy's tactic. If a tactic gets countered, all its effects are disabled. To determine …Why does artillery use combat width? Combat width is basically a limit to the amount of soldiers you can have engaged at the same time. If you pack soldiers too densely, they can too easily killed by explosions, thus width represents the practical limit of that. And then there is front line artillery.Admiral2Kolchak • 1 yr. ago. Purely statistically speaking 10 widths are the most optimal, however combat width is not as an important stat compared to earlier versions of the game. Generally speaking you are fine having any width between 10 and 45. There are some widths that aren’t to great however 23-25 isn’t the best and 32-38 is also ...I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w ...Retrieved from "https://hoi4.paradoxwikis.com/index.php?title=Combat_width&oldid=61737" This page …Im using 22-23 width to reduce supply consumption. They can fit with most of battlefields atm. Many experienced players also suggest 10-12 width to outspam enemies.From bigger ones i'm using 42w, but sometimes it cause issues. Anyway most of popular mods going back to old 10/20/40 system or they change it to 15/30. Apr 17, 2022 · For example, as USSR most of the terrain is forest or plains so a 22 width is good and doesn't do badly in hills but performs poorly in urban and marsh. So if I have an Urban strong point to defend I could add a single 40 width with heavy tank to act as the lynch pin of the defence. Mostly, for SP it isn't worth worrying about combat width. Jul 27, 2022 · WE'VE DONE IT! The Perfect Combat Width!Original Combat Width Video: https://youtu.be/Uf_2_UiZKg8Reddit Post: https://www.reddit.com/r/hoi4/comments/vxcd21/m... Nov 23, 2021 · Unless the over-width penalty is reduced further, closer to 1 (2 for pre-NSB, 1.5 in NSB), players will still care to divide the combat width as evenly as possible. For mountaineers that would be exactly 25w. As of writing this, I have over 11,500 Hours of HOI4 playtime; it is my favourite game. When NO STEP BACK introduced the tank designer I knew there were going to be some really fun things to try out. However, I was less than thrilled to have the complete rework of the combat width throw my invasion plans to the quagmire …Aug 1, 2020 · Explanation: This template is suitable and designed to fight in desert or plains that give 90 combat width and 45 additional because 15 width is a great multiple for this situation. Future Tweaks: Add support anti-tank if you are at war against Germany or country that produces tanks. Is it to combat sexism—or prevent officials from ogling the waitresses. Women might hold up half the sky, as Chairman Mao famously proclaimed. But in Chinese offices and especially at important Chinese Communist Party meetings, they pour pr...The combat width will be 84 + 42 + 42, for a total of 168, which both sides get to fill up as separate allowances. Certain techs, doctrines etc. can reduce the base combat width of various...Combat Width Calulator Is A GAME CHANGER! - HOI4 Combat Width GuideMain Channel https://www.youtube.com/davefeedbackgamingDiscord! http://www.discord.gg/feed...You can make defensive lines and fall backlines with bodies that will take the enemy a long time to chew through if they even can. Don’t worry when the -0.4 width kicks in from Human Wave Offensive. The new combat width of 8 still divides evenly with the battle combat widths of 80, 120, 160, 200 so you will incur no penalties.Considerations Some division widths can't have combat penalty on certain terrain types and total combat widths but always waste some combat width. For an example 4 divisions with 22 width is the maximum that can fit on plains/desert during combat width one attack direction.Forest and Jungles: 84 - 10, 20, 40. (12 widths work here for maximum efficiency, you are able to fit 7 compared to 8 10 widths.) Hills: 80 width, Nothing changes here, 10, 20, 40's work. Mountains- 75 - 10 widths for sure. Marshes: 78 - again 10 width spam. Urban tiles have the highest combat width of 96: 10 width spam works, but 8 12 width ...When it comes to selecting the perfect queen size bed, one of the most important factors to consider is width. Queen size beds are a popular choice for couples and individuals alike, offering ample space for a comfortable night’s sleep.The Mass Assault doctrine tree has options that reduce the combat width of infantry battalions (from 2 width to 1.6 width). The sum of all Battalions. Combat width notes: The normal maximum combat width provided by the battlefield used to be 80, now it varies by terrain. If attacking divisions come from more than one province, then extra width ...If your only experience with HOI4 is with vanilla, you may feel as if you are playing a whole new game; BICE adds and changes so many things. Do not expect to win a campaign on the first try. Game Mechanics Changes From Vanilla [] ... Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is …Mass assault is the king of infantry spam. The -0.4 combat width is essentially a buff to all infantry combat stats minus org at the cost of more infantry equipment and manpower. The left path kind of goes back on the infantry spam and gives more tank bonuses, but if you are picking MA you don't have time for tanks.Combat Width Redesigned breaks the tyranny of 20w/40w divisions and allows you to design historical or interesting division templates without being unduly punished.The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns.The green cells indicate that little combat width is wasted in a terrain for a particular width, yellow indicates that a moderate amount is wasted while orange shoes that a lot is wasted. Red indicates that one full division can’t even fit without exceeding combat width. If you want to fight well in plains, deserts, forests, jungles and hills ...40w for less casualties and deal more damage. For Soviet when you get the doctrine to reduce combat width, infantry can replace line artillery or special forces. I often concentrate the use of artillery in one division, 5 or 6 artillery... because when you stack soft attack over enemy 's defense points, each attack will deal 4x more damage.Jun 14, 2016 · What is peoples opinions of optimal combat width? Considering the line is 80 (+40 per additional province) my view is that it makes sense that division with should be either 10 or 20 (20 preferred for me) yet I have seen people mention up to 26. Just wandering what people find works best. Right now I find 20 seems theoretically the most logical. It means you get 4 divisions attacking from one ... 62. r/hoi4. Join. • 24 days ago. Win ww2 with least amount of global deaths. (On all sides) 146. 20. r/hoi4.Combat width is an evaluation of the combat facing a division takes up. Each battalion in the division adds 1 (AA, AT), 2 (most) or 3 (ART, SPG) to combat width. Support companies add cw 0. An infantry division with one infantry battalion is cw 2. An infantry division with nine infantry battalions is cw 18.The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns.I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if …I'm actually building 18 width line infantry, 15 width marines, 10 width paratroopers, and 25 width mountaineers, using marines in jungle and marsh, moutaineers is hills and mountains Now they just need to buff armor because at moment I think its pretty severely underpowered. The Perfect Combat Width! Original Combat Width Video: • THIS is META of Combat Width - HOI4 N... ...more ...more Hearts of Iron IV 2016 Browse game Gaming Browse all gaming Why Is...Divisions will be added from the reserve unless the combat width penalty exceeds 33%. The combat width penalty is calculated as 1.5 * (total_width - battle_width) / battle_width, so this shows that in a 80-width battle, it is possible to have a 97 width (penalty of 31.9%), but not a hypothetical width of 98 (penalty of 33.75%). 2.I created an easy-to-use combat width simulator (Link included in post). I have created a combat width simulator, which allows you to optimize the combat width for divisions yourself. The simulator takes into account the overstacking penalty, attacking from multiple sides, and outputs combat strength (Total Width used times modifiers) as ...In terms of the former, I don't really have a deep understanding of what "combat width" represents, but I get that it's a way to make tactical gameplay interesting because by limiting number of units in a battle it avoids the problem a lot of paradox games have of doomstacks (heck, hoi4 has this problem, but it's on the naval and air side of …I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w overcap by 12) and …Probably a width of 10 would be even better, but a confirmation from someone who tested or simulated these scenarios would be good. #5. Showing 1 - 5 of 5 comments. Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. I normally like to use a combat width of twenty and I normally don't use marines.Rather than recommend any one combat width, I’m going to say how the game calculates this stuff and let you pick what matters to you. HOI4 wiki on terrain width. You can see the various terrain widths in the table there. You can actually exceed the combat width by up to 16.5%. The penalty for doing so is: 2*(Excess width)/(Combat width)In the vanilla game, a default combat from one territory into another is 80 width. Attacking from additional territories, known as 'opening a flank', will increase the available width in that combat by 40 for each flank that is opened. I like to shorthand that to 80+40, or you can use a formula of CW=40 (x+1), where CW is the combat width, and ...The more directions you attack from, the larger the front, and the less combat width matters. Urban terrain is typically isolated and can be surrounded (somewhat negating combat width). Marshes should always be avoided. Mountains are 75W + 25W / front (so use 15W or 25W divisions, always) In this condition, the following are the combat widths: That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why. The combat width of the units is the sum of the width of their combat battalions. For example a simple 1936 infantry divisions made of 2 regiments 3 infantry battalion each will have a combat width of 12 (6*2 since infantry has a width of 2). 2: infantry (all of it), cavalry, light and medium tanks, self-propelled anti-tank and anti-air guns.For example, as USSR most of the terrain is forest or plains so a 22 width is good and doesn't do badly in hills but performs poorly in urban and marsh. So if I have an Urban strong point to defend I could add a single 40 width with heavy tank to act as the lynch pin of the defence. Mostly, for SP it isn't worth worrying about combat width.Dec 4, 2021 · Optimal meta using simulation - graphs included. FStefanak. Dec 4, 2021. Jump to latest Follow Reply. Hi! I created a combat simulator in Python to analyze the new combat width meta and coordination and produce some neat graphs. I'll create more content during the weekend, but here is one graph that everyone needs to see: (2 edits: I found bugs... The combat width vary by terrain type. Below are the values. Plain = 80 Urban = 80 Forest = 64 Hills = 53.6 Mount = 27.2 Jungle = 60 Marsh = 60 However, I'm little hesitant to create a division template based on this info since I was not able to confirm this anywhere else apart from the game file.10 - 15 - 17 - 27 - 41 to 44. Combat width which will takes more penalties : 19 - 25 - 35 - 37. Since bigger divisions are better, as soon as you can go for 42. #4. Gamer Maid Dec 27, 2021 @ 5:29am. Originally posted by The_Recon2000: Originally posted by glythe: you can take very high mp/equipment losses.Hearts of Iron 4’s forthcoming 1.11 ‘Barbarossa’ update will make some pretty meaningful alterations to the game’s critical combat width mechanic, the way armour-piercing attacks work, and the reliability stat for divisions, according to the latest dev diary, posted on developer Paradox’s Forum on Wednesday.There is still no announced …Jul 22, 2016 · Probably a width of 10 would be even better, but a confirmation from someone who tested or simulated these scenarios would be good. #5. Showing 1 - 5 of 5 comments. Per page: 15 30 50. Hearts of Iron IV > General Discussions > Topic Details. I normally like to use a combat width of twenty and I normally don't use marines. Im using 22-23 width to reduce supply consumption. They can fit with mo, hoi4-Combat-width-simulator. Important features of this simulator:, This is because the game will try to get as many divisions in combat until it reaches the combat w, When it comes to purchasing a new bed, one of the most important factors to consider is its size, 1 Nomenclature 1.1 Division 1.2 Battalion 1.3 Battalion group and regiment 1.4 Support company 2 Stati, Funny Colors Show Arms Against Tyranny "Meta". Yes, on paper. Combat Width is only a small part, The rule of thumb is that you want a combat width of 10, 20, or 40. When, The best combat widths according to the new patch are: 12, 15,, Most infantry and tank battalions have a combat wi, THIS is META of Combat Width - HOI4 No Step Back Combat , Best Infantry Template in HOI4. Top HOI4 infantry template would b, It means that if you do 21 width, you can only have one less , Planet Earth has many different regions with unique geographical, I think that changed together with the Overstacking penalty reduction , This means with 2x10w, at some point through the bat, As the title says tired of this new update with the changes to , Attacking Units: Combat width 27, 30, 40-45. These are the &q, {"payload":{"allShortcutsEnabled":fa.